
Do you agree? As characters become more human, will games shift in tone?ĭominic Guay: I don't want to contradict David Cage, but… I could doodle a short story that could make someone cry. At the PS3 press conference back in February, David Cage talked about how games will become more emotionally complex as graphical fidelity increases. Here's what they had to say about next generation game design, AI and the increasingly malleable divide between single- and multiplayer experiences.įirst of all, Watch Dogs looks really beautiful the streets are filled with very naturalistic civilians. To get an inside look at the making of the game, anda few hints at the team's ambitions, we spoke to lead designer Danny Belanger, creative director Jonathan Morin and producer Dominic Guay. When Pearce manages to gain control of the system, he uses it to take on a mysterious cabal of enemies.īlending elements of the stealth and strategy genres within an action-adventure format, this is another epic narrative undertaking from Ubisoft Montreal, the studio behind the Assassin's Creed and Far Cry titles.

Following hacktivist vigilante Aiden Pearce, the game takes place in an alternative Chicago where the city's infrastructure is controlled by one central computer.

Set to be one of the key launch titles in the next generation console war, Ubisoft's open-world cyberpunk thriller, Watch Dogs, looks to be a fascinating comment on surveillance and urban paranoia.
